﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using octopus_project.enumeration;
using octopus_project.scene.cannon.weapon;

namespace octopus_project.tileset.mapCells {

    class Destroy_MapCell : MapCell {

        public Destroy_MapCell() {
            tileType = TileType.DESTROY;

        }

        public override MapCell change(TileType tileTypeParam) {
            return this;
        }
    }

}
